Simulation: the weblog

A timeline of simulation.



Relevant events in the development of the simulation culture, arranged under these sections: subsets of reality| assumptions about reality| modelling methods| delivery systems| users| simulators| finance and marketing

1. realities: the subsets of reality which simulations cover.


2. assumptions: how simulators derive the 'rules' on which their simulations are based.


3. modelling: how systems and models are built


4. delivery: different delivery methods: what you see is what you get


5. users: who uses simulations, and what do they get out of it?


6. simulators: who are they?


7. finance: who pays for all of this, and why? who markets the idea to them, and how?